package PangModel;

/**
 * Created by YILMAZ on 23/4/2015.
 */
public class Rope extends Bullet {

    public Rope()
    {
        imageID = ImageStore.IMAGE_ROPE_HEAD;
        tailImageID = ImageStore.IMAGE_NULL;
    }

    @Override
    public void setDirection(int dir)
    {
        if(dir == GameObject.ROPE_DEFAULT_DIRECTION)
        {
            setDirection(0, (-1)*GameObject.ROPE_SPEED);
        }
    }
}
